UI/UX Designer II

About Piranha Games

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com

We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.

OVERALL OBJECTIVE AND PURPOSE

Conceptualizing, designing, creating and maintaining 2D/3D visual designs for game user interfaces. Executing Interaction Design and some Visual Design as a part of a multi-disciplinary team. Must be a UI champion and diplomat, connecting franchise UI vision with team’s direction and help to build a culture for UI.

WHY YOU SHOULD WORK WITH PGI:
Flexible Schedules & Remote Working Arrangements
People-focused Events & Initiatives
Comprehensive Benefits
Competitive Compensation

RESPONSIBILITIES:
Conceptualize, design, create and maintain 2D/3D visual designs for game user interfaces in Unreal Engine 4
Interpret existing style guides, and execute visual design work while adding appropriate visual ideas
Ensure user interface is usable, aesthetically pleasing, efficient, and where necessary, falls in line with the given IP
Work with UI Engineers to ensure correct implementation of designs
Involved in building UI screens layout and exporting UI components as required
Attends software reviews and supports production and marketing as subject matter expert and user advocate for their product areas
Producing Detailed Wireframes including locked designs, consistent interactions, optimal user flows and final copy
Responsible for UI consistency and ensuring that Process is adhered to
Demonstrate a keen understanding of the target audience, personas and the motivations that lead to deeper consumer engagement
Collaborate with Interface Designers to translate architecture into the look-and-feel of UI and own UI Style Guide
Sharp, analytical, and thoughtful-thoroughly thinks through problems to come up with solutions.
Prepare assets for production and working closely with engineers throughout implementation

REQUIREMENTS:
3+ years of UI design experience in a production environment, preferably in the gaming industry
Bachelor’s degree in Interaction Design, HCI, Human Factors, Cognitive Psych, or similar field, or equivalent experience
Experience working with Unreal Engine 4 and UMG
Expert abilities in Photoshop, Illustrator with motion graphics and wireframing
Strong typography, colour, iconography and layout skills
Hands-on experience on at least 1-2 different products (apps, video games, social or location based services) and at least one product with significant online functionality
Experience with wireframe prototyping as well as creating high-fidelity mock-ups
Experience with multiple prototyping, presentation, and documentation methods
Capable of working with little instruction to resolve demanding tasks
Self-motivated and able to work effectively in a small team environment
Effective at problem solving skills, group brainstorming and iterative design
Expert attention to detail and knows what it takes to improve engagement and retention

ADDITIONAL QUALIFICATIONS:
Understanding of game production pipelines
Knowledge and appreciation of a wide variety of game genres and art styles in both PC and Console development environments.
Interests and desire to contribute to gameplay and game design
Illustration skills or experience managing 3rd party illustrators
Worked in collaborative, cross-functional environments
Project management experience
Understanding of today’s front-end technologies
Traditional art skills
Marketing experience
Web design experience
Previous experience with the development and shipment of AAA titles
Familiarity with casual games on iOS and Android platforms
Relevant education in related discipline or technical equivalent

The pay range for this role is:

65,000 – 90,000 CAD per year (Remote – Canada)

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