Lead Gameplay Engineer

Join Our Mission to Revolutionize our Gaming Subsidiary – Mission to Enceladus (M2E)!

Department: Interactive Media / Simulation / Game Developmen
Reports To: Game Director/ Project manager
Location: Remote / United States
Type: Part Time Equity based

Job Summary
We are hiring a Lead Gameplay Engineer to build and refine the core gameplay systems of Project Tyr. You will be responsible for delivering responsive, high-quality combat and player mechanics.

Responsibilities

  • Implement and iterate on player movement, combat, and abilities
  • Develop gameplay systems in collaboration with design
  • Optimize responsiveness, feel, and performance
  • Prototype new mechanics and features rapidly
  • Mentor junior engineers

Qualifications

  • 5+ years of gameplay engineering experience
  • Strong C++ or C# skills
  • Experience working with Unreal Engine or Unity
  • Strong understanding of game feel, physics, and player control systems

Preferred

  • Experience on FPS, action, or looter shooter titles
  • Familiarity with animation systems and combat pipelines

What You’ll Bring

  • A focus on polish and responsiveness
  • Ability to rapidly prototype and iterate
  • Strong collaboration with designers and artists

Apply for this job

Source: Wellfound.

Report this job

Wrongly listed? Tell us why.