Join Our Mission to Revolutionize our Gaming Subsidiary – Mission to Enceladus (M2E)!
Department: Interactive Media / Simulation / Game Developmen
Reports To: Game Director/ Project manager
Location: Remote / United States
Type: Part Time Equity based
Job Summary
We are hiring a Lead Gameplay Engineer to build and refine the core gameplay systems of Project Tyr. You will be responsible for delivering responsive, high-quality combat and player mechanics.
Responsibilities
- Implement and iterate on player movement, combat, and abilities
- Develop gameplay systems in collaboration with design
- Optimize responsiveness, feel, and performance
- Prototype new mechanics and features rapidly
- Mentor junior engineers
Qualifications
- 5+ years of gameplay engineering experience
- Strong C++ or C# skills
- Experience working with Unreal Engine or Unity
- Strong understanding of game feel, physics, and player control systems
Preferred
- Experience on FPS, action, or looter shooter titles
- Familiarity with animation systems and combat pipelines
What You’ll Bring
- A focus on polish and responsiveness
- Ability to rapidly prototype and iterate
- Strong collaboration with designers and artists
Source: Wellfound.
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